Soulcalibur II HD Online for PS5
PS5 홈브루 게임 · 제작: Mogi_codemasterv
Soulcalibur II HD Online for PS5 (homebrew port) This is a native PS5 build of the PS3 game Soulcalibur II HD Online, made with static recompilation. It runs as an ordinary PS5 homebrew app on a jailbroken console, at 60 fps with full audio. It’s based on the PC recompilation by n0madic and the ps3recomp toolchain, carried over to the PS5’s FreeBSD-based system and Vulkan graphics. How it’s a port, not emulation An emulator like RPCS3 runs the original PS3 program as-is. It reads the game’s PowerPC machine code while the game is playing and translates or interprets it on the fly, pretending to be a PS3 the whole time. This build works differently: The game’s code was translated before it ever runs. The PS3 executable’s PowerPC code was converted ahead of time into C code. That code was then compiled with a normal compiler into x86-64 code for the PS5’s AMD CPU. What runs on your PS5 is a native program; no PowerPC code is decoded during play. The Cell co-processor (SPU) programs got the same treatment. The game uses them for sound mixing and other jobs, and they were translated into native code as well. The PS3’s system libraries are rewritten, not emulated. When the game calls PS3 system functions for audio output, file access, controllers, threads and so on, those calls go straight to new implementations built on the PS5’s own system. There’s no PS3 operating system or firmware underneath, and no PS3 BIOS is needed. Graphics are translated to Vulkan. The game still builds PS3-style graphics command lists. A renderer reads those lists and draws them with Vulkan on the PS5’s GPU, using shaders converted from the PS3 originals. This is the one part that works like a compatibility layer, closer to how Proton translates DirectX on Linux than to emulating a CPU. The game logic is the original game’s, translated into native code, and everything it talks to has been rebuilt around it for the PS5. This is also why it can run at full speed where emulating the Cell processor would be far heavier. What it needs You must supply your own copy of the game. The build contains none of the game’s data, and it’s for personal use only. Extract the PPSA77069 contents to your /data directory copy game files into /data/sc2hd/ on the PS5 - your game package UP0700-NPUB31366_00-SC2HDONLINEGAME1*.pkg (Rename it to game.pkg) - the 01.01 update package (UP0700-NPUB31366_00-SC2HDONLINEGAME1-A0101-V0100-PE.pkg), if you have it - the license (UP0700-NPUB31366_00-SC2HDONLINEGAME1.rap) The title installs and decrypts them into /data/sc2hd/hdd0 (once; several minutes), then starts the game. Status Story and arcade modes, versus and character select all play at full speed with correct audio and graphics. Online mode isn’t available yet, same as in the PC port.
- 버전
- 1.50
- 직접 준비
- 소유한 1) game package UP0700-NPUB31366_00-SC2HDONLINEGAME1*.pkg (Rename it to game.pkg) 2) 01.01 update package 3) the RAP file
PS5에 Soulcalibur II HD Online for PS5 설치하는 방법
- 탈옥한 PS5에 RecompStore를 설치하세요. RecompStore 받기
- RecompStore를 열고 게임에서 Soulcalibur II HD Online for PS5을(를) 찾으세요.
- 설치를 누르세요. 스토어가 개발자의 GitHub 릴리스에서 내려받고 최신 상태로 유지합니다.
- 직접 가진 1) game package UP0700-NPUB31366_00-SC2HDONLINEGAME1*.pkg (Rename it to game.pkg) 2) 01.01 update package 3) the RAP file(으)로 설정하세요.
RecompStore와 이 게임의 GitHub 저장소는 게임 파일을 호스팅하지 않습니다. 합법적으로 소유한 사본으로 설정하세요.